Cycle: Architectural Animation
Developer: FGC Region (part of the FGC Group of Companies)
General Designer: Olimproekt
Project: Flagship residential complex
Architecture: ABG
Location: Vladivostok, RU
Production: Gork Studio
The animation task pipeline overlaps significantly with static imagery. There are two detailed guides on the channel about standard renders that cover most of the work process:
If you haven’t read them yet, I suggest you do. To avoid repeating content, I will refer to these and other articles, and we will go into detail on new information.
1.Analysis of the initial information;
2.Scenario. And what does Chat Gpt have to do with it?
3.Storyboarding, draft animatic;
4.Frame composition;
5.Scene assembly specifics;
6.Mapping and Lighting;
7.Rendering scene specifics;
8.Channels for compositing;
9.Compositing software;
10.Working in Davinci Resolve and Fusion Studio;
11.Compositing, VFX, resources;
12.Music and sound;
13.Final animation assembly;
14.Contracts, advances, bureaucracy;
PS To make the material more engaging, we’ve compiled a breakdown reel for you, where you can visually see what the previous video consisted of. Enjoy watching :)
@gorkjournal
Developer: FGC Region (part of the FGC Group of Companies)
General Designer: Olimproekt
Project: Flagship residential complex
Architecture: ABG
Location: Vladivostok, RU
Production: Gork Studio
The animation task pipeline overlaps significantly with static imagery. There are two detailed guides on the channel about standard renders that cover most of the work process:
If you haven’t read them yet, I suggest you do. To avoid repeating content, I will refer to these and other articles, and we will go into detail on new information.
1.Analysis of the initial information;
2.Scenario. And what does Chat Gpt have to do with it?
3.Storyboarding, draft animatic;
4.Frame composition;
5.Scene assembly specifics;
- Vegetation animation;
- Transport animation;
- People animation;
- Other animations;
6.Mapping and Lighting;
7.Rendering scene specifics;
8.Channels for compositing;
9.Compositing software;
10.Working in Davinci Resolve and Fusion Studio;
11.Compositing, VFX, resources;
12.Music and sound;
13.Final animation assembly;
14.Contracts, advances, bureaucracy;
PS To make the material more engaging, we’ve compiled a breakdown reel for you, where you can visually see what the previous video consisted of. Enjoy watching :)
@gorkjournal