Cycle: Optimization
Arch: MAD Architects
Pr: Yabuli Entrepreneurs' Congress Center
Location: Harbin, CH
In terms of materials optimization, the following points can be highlighted:
1.Remember the mastermaps folder in the layer structure? This is, if you like, a "texture dump" - a technical folder where all your textures and proxies used in projects are mixed together. The exception is auxiliary drawing textures stored in the project’s maps folder. This scheme allows you to quickly write textures in one place without searching the entire server.
2.I recommend switching from the standard Asset tracker to an external plugin bitmap tracking resizing — it allows you to sort the texture list and rewrite paths faster.
3.The principle of one object — one material is used for the main geometry, such as architecture or general plan surfaces. For other objects, it is possible and necessary to use multisub.
4.Try to optimize the textures themselves. This significantly unloads video memory.
Arch: MAD Architects
Pr: Yabuli Entrepreneurs' Congress Center
Location: Harbin, CH
In terms of materials optimization, the following points can be highlighted:
1.Remember the mastermaps folder in the layer structure? This is, if you like, a "texture dump" - a technical folder where all your textures and proxies used in projects are mixed together. The exception is auxiliary drawing textures stored in the project’s maps folder. This scheme allows you to quickly write textures in one place without searching the entire server.
2.I recommend switching from the standard Asset tracker to an external plugin bitmap tracking resizing — it allows you to sort the texture list and rewrite paths faster.
3.The principle of one object — one material is used for the main geometry, such as architecture or general plan surfaces. For other objects, it is possible and necessary to use multisub.
4.Try to optimize the textures themselves. This significantly unloads video memory.