GORK JOURNAL

Optimization Content

3D visualisation: Assembly
Project: 40 Leadenhall Street
Location: London, UK


The list of optimization directions we will discuss looks like this:

  1. Naming
  2. File Structure (files)
  3. Layers (layers)
  4. Splines and Modifiers (splines, modifiers)
  5. Instances and Proxies (Instance, proxy)
  6. Scatters (scatters)
  7. Materials and Textures (materials, textures)
  8. Groups (groups)
  9. XRefs (xref)

Although we are looking at the work using 3ds Max + Corona Renderer, the principle is applicable to any other software set.

Our key goal is to reduce, redistribute, and systematize external and internal scene objects.
Guides 3D visualization