GORK JOURNAL

Optimization File Structure

Cycle: Optimization

Artist: Erik Johansson
Project: Under the Corner


The more projects you implement, the more acute the issue of proper file structure becomes. Without it, you’ll face total chaos and the speed of project implementation will tend to a minimum.

Like with naming, you can create your own structure, but I recommend using the following order:

work / yymmdd-client / yymmdd-project / —

  • / inbox / yymmdd (incoming material)
  • / outbox / yymmdd (outgoing material)
  • / render / yymmdd (renders)
  • / scene (.max scenes, xrefs)
  • / maps (auxiliary maps and drawings for a specific task)

lib / —

  • / mastermaps (general directory with textures)
  • / packs (compilations in original form)
  • / models (model setups)
  • / img (raster graphics, people, backgrounds, etc.)

If you don’t have a clear file structure, it’s better to spend a week to get things in order. For instance, in almost 8 years of work, we’ve accumulated about 21 TB of data. If it were in chaos, sorting it out would be impossible.
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