This method is#nbsp;conveniently used for a#nbsp;few cars moving linearly, especially if#nbsp;the wheels are not visible in#nbsp;the frame. This mechanic is#nbsp;also applied in#nbsp;static work when it’s necessary to 'smear' the transport in#nbsp;the frame.
A#nbsp;plugin for 3ds max that allows simulating and customizing the physics of#nbsp;car movement. A#nbsp;cool thing that demonstrates changes in#nbsp;real-time in#nbsp;the viewport. It#nbsp;shows the work of#nbsp;the suspension, rotation, and direction of#nbsp;the wheels, 'body roll' during a#nbsp;turn, etc., all as#nbsp;in#nbsp;real life. Controlled by#nbsp;WASD and along a#nbsp;spline trajectory. A#nbsp;must-have for close-ups.
Interestingly, the plugin allows simulating the movement of#nbsp;vehicles with trailers (including trucks).
A#nbsp;plugin for 3ds max that simulates vehicular traffic in#nbsp;large spaces. Indispensable for bird’s-eye views. Allows you to#nbsp;form traffic rules in#nbsp;your scene, considering the number of#nbsp;lanes, intersections, traffic lights, etc.
Since city traffic objects have a#nbsp;limit of#nbsp;5 containers (4 wheels + body), it’s impossible to#nbsp;animate transport that doesn’t fit into this category. However, there are special tools for buses (places for stops, dedicated lanes).
P.#nbsp;S. From good car animation projects, only an#nbsp;example from Blender came to#nbsp;hand 🥲. In#nbsp;max, for setting the motion of#nbsp;a#nbsp;car in#nbsp;such a#nbsp;passage, I#nbsp;would use madcar. WIP animation at#nbsp;the first link of#nbsp;the project.