GORK JOURNAL

Features of Scene Assembly Transport Animation

Cycle: Architectural Animation

Project: Car Animation in Night City
3D: Julien Herbey


For car animation, we use three tools:

1.Manual Animation

This method is conveniently used for a few cars moving linearly, especially if the wheels are not visible in the frame. This mechanic is also applied in static work when it’s necessary to 'smear' the transport in the frame.

2.MadCar (icube)

A plugin for 3ds max that allows simulating and customizing the physics of car movement. A cool thing that demonstrates changes in real-time in the viewport. It shows the work of the suspension, rotation, and direction of the wheels, 'body roll' during a turn, etc., all as in real life. Controlled by WASD and along a spline trajectory. A must-have for close-ups.

Interestingly, the plugin allows simulating the movement of vehicles with trailers (including trucks).

3.CityTraffic (icube)

A plugin for 3ds max that simulates vehicular traffic in large spaces. Indispensable for bird’s-eye views. Allows you to form traffic rules in your scene, considering the number of lanes, intersections, traffic lights, etc.

Since city traffic objects have a limit of 5 containers (4 wheels + body), it’s impossible to animate transport that doesn’t fit into this category. However, there are special tools for buses (places for stops, dedicated lanes).

P. S. From good car animation projects, only an example from Blender came to hand 🥲. In max, for setting the motion of a car in such a passage, I would use madcar. WIP animation at the first link of the project.
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