GORK JOURNAL

Composition

Cycle: Architectural Animation


  1. Where to Start? Following the script, we look for preliminary starting and ending points of flights.
  2. Camera Position With current capabilities, you can place the camera almost anywhere (not to mention 3D). An infinite choice is good, but in my opinion, angles from positions understandable to the human brain are better perceived than others (these are points where it is possible to shoot by hand, except for birds — that’s a separate topic).
  3. Composition Grid and Compositional Axes Properly composed objects in the frame induce, on a subconscious level, a sense of satisfaction from a solved problem. The problem itself is this: aligning the composition grid with the main compositional axes.

The most common grids are:

  • thirds,
  • diagonals,
  • golden ratio grid,
  • Fibonacci spiral,
  • lines of symmetry, and others.

Compositional axes are lines drawn through key objects in the frame (architectural dominants, roads, people, cars, horizon line, etc.) Any object can become a compositional axis. It all depends on what exactly you want to convey to the viewer through the frame.

To make it clearer, I’ve tried to solve a few such tasks using examples from frames of famous movies.

PS You can practice on your own, for example, on The Tragedy of Macbeth — when I watched this movie, the sense of satisfaction was constant)

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Guides 3D visualization