GORK JOURNAL

Optimization Instances and Proxies

Cycle: Optimization

Project: Trinity College Library
Location: Dublin, IE


First, let’s define the terms.

Instances are copies of objects with linked internal parameters. For example, changing the vertices or polygons of one instance automatically changes them in all other copies. However, you can independently modify an instance’s external parameters, such as applying different textures, scaling, or changing their location.

This form of copying significantly lightens the scene’s load. If you need to convert regular copies into instances, there’s a simple and convenient 'instance' script for that.

Proxy is a scene object whose geometry is in an external file.

You cannot adjust the geometry of a proxy, but you can preserve the object’s appearance, up to its original state, and also scale or change its textures. This procedure is suitable for most objects in the 'env' and 'trees' layers and significantly eases working with heavy scenes.
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