Cycle: Optimization
Arch: TJAD
Pr: Grand Canal Theatre
Nearly every 3D artist is guilty of having unstructured layer names.
Here, as in the file structure, there is a clear logic to material organization, which primarily allows working with voluminous scenes and, if necessary, quickly making edits and dividing the scene into smaller pieces.
Layer Structure
!!_setup / —
!_mask (masks for grass, asphalt, cobblestone, water, etc.)
bld / —
env / —
gp (asphalt, grass, curbs, markings, etc. the organization of identically named sublayers is permissible if there are many surfaces)
trees (vegetation)
We will separately discuss the detailed structure of vegetation blocks, cars, or street lamps in the scatter block.
Arch: TJAD
Pr: Grand Canal Theatre
Nearly every 3D artist is guilty of having unstructured layer names.
Here, as in the file structure, there is a clear logic to material organization, which primarily allows working with voluminous scenes and, if necessary, quickly making edits and dividing the scene into smaller pieces.
Layer Structure
!!_setup / —
- / cam / cam# (cameras)
- / lights (lighting)
- / maps (underlays for maps and blueprints)
- / help (other auxiliary tools)
!_mask (masks for grass, asphalt, cobblestone, water, etc.)
bld / —
- / bld# (main architecture)
- / bld_env (surrounding architecture)
env / —
- / env_cars (cars)
- / env_fon (street lamps)
- / env_mafs (small architectural forms)
- / env_dif (miscellaneous) and so on.
gp (asphalt, grass, curbs, markings, etc. the organization of identically named sublayers is permissible if there are many surfaces)
trees (vegetation)
We will separately discuss the detailed structure of vegetation blocks, cars, or street lamps in the scatter block.