GORK JOURNAL
Gork, animation planning

Storyboard and Draft Animatic

Cycle: Architectural Animation

Project: Flagman


We’ve reached my favorite stage in the animation creation process. Working with static images, here we position preliminary angles. To some extent, this is the same as storyboarding, with one exception: in animation, we need to visually demonstrate what the clip will entail, providing a visual guide to our script.

This can be done in two ways:

Storyboarding — sketches with key frames of the project, describing what happens in the clip. As an example, I’ll send you to visit the website of the director Roman Lych. It is designed as a storyboard.

Draft Animatic — animation with simplified geometry. The advantages are that volume, composition, camera movement become immediately apparent, the interconnection of transitions is observable, and most importantly, we can fix these positions.

Ideally, it’s important to do both the storyboard and the draft, however, for animated clips that are not overloaded with visual effects, in my opinion, the storyboard can be omitted.

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