GORK JOURNAL

Object Detailing

Cycle: Quality Criteria

3D: Vivid-Vision
Pr: Raadhuislaan-Noord
Arch: KCAP
Location: Oss, NL


Let's return to the quality cycle.)

Following the principle of moving from the general to the specific, our next stop is object detailing within the frame. It seems obvious, yet if your composition is falling apart or there are errors in geometry, the overall perception will always have a "but". This is why the sequence in content development is important.

In terms of detailing, four global blocks can be identified:

1 Environment
  • Transport
  • Streetlights
  • Signs
  • Recreation (playgrounds, sports areas, benches, trash bins, etc.)

2 Master Plan
  • Markings (solid, dashed, stop lines, bus stops, islands, pedestrian crossings)
  • Barrier-free ramps
  • Curbs
  • Recessed asphalt

3 Vegetation
  • Filling scatters (tree masses and bushes)
  • Linear scatters (poplars, green fences, etc.)
  • Courtyard and park vegetation

4 Architecture
  • Roof detailing
  • Close-up elaboration
  • Curtains, interiors, and signage
Guides 3D visualization