Cycle: Vegetation
3D: Sebastian Kochel
Pr: Mokotów Fields II
Arch: WXCA
Content:
As spring enters its active phase, everything turns green, and allergy sufferers exchange sneezes, it’s time to talk about one of the main fillers for renders — vegetation.
Greenery is a category of the environment that lies at the top of the scene layer hierarchy alongside architecture, master planning, and setup. This happens for three reasons:
3D: Sebastian Kochel
Pr: Mokotów Fields II
Arch: WXCA
Content:
As spring enters its active phase, everything turns green, and allergy sufferers exchange sneezes, it’s time to talk about one of the main fillers for renders — vegetation.
Greenery is a category of the environment that lies at the top of the scene layer hierarchy alongside architecture, master planning, and setup. This happens for three reasons:
- Selecting and planting greenery is a labor-intensive stage of work with its own set of models and auxiliary elements;
- Due to the weightiness of vegetation, there is a need for a separate button to disable greenery all at once to speed up work;
- The indicator, of course, varies, but in most cases, vegetation in the form of trees, shrubs, and grass fills a large part of the image, serving as the main sculptural tool of the composition;