Part 2
Artist: Jair Medina
Project: Vulcania
During our student days, a friend and I entertained ourselves during boring lectures by playing Unreal Tournament. This game led my friend to find a wife from Minsk, while I realized that the visual component of projects is my primary interest. Having run through the cosmic interiors of UT, we would start our design assignments and create stylistically similar high-rises, banks, churches, etc.
Back then, I had no idea I was creating concept art. Concept art is essential for every film or game, with large projects releasing entire art books that trace the chronology of character and location development, similar to how artists like Repin made sketches for details of large-scale paintings. Concepts serve as a unique technical specification for the project.
In 3D visualization practice, concept art is used in animation to create fly-throughs or storyboards. These are quick compositional sketches that visually reflect the overall scope of work.
Part 1
Artist: Jair Medina
Project: Vulcania
During our student days, a friend and I entertained ourselves during boring lectures by playing Unreal Tournament. This game led my friend to find a wife from Minsk, while I realized that the visual component of projects is my primary interest. Having run through the cosmic interiors of UT, we would start our design assignments and create stylistically similar high-rises, banks, churches, etc.
Back then, I had no idea I was creating concept art. Concept art is essential for every film or game, with large projects releasing entire art books that trace the chronology of character and location development, similar to how artists like Repin made sketches for details of large-scale paintings. Concepts serve as a unique technical specification for the project.
In 3D visualization practice, concept art is used in animation to create fly-throughs or storyboards. These are quick compositional sketches that visually reflect the overall scope of work.
Part 1