GORK JOURNAL

The Emergence. The Era of Plenty

Cycle: Development Stages

3D: iCube
Architecture: ADM
Project: Malaya Ordynka 19


I#nbsp;delved into architectural visualization in#nbsp;2011, joining a#nbsp;top team of#nbsp;visualizers led by#nbsp;Yuri Zlotnikov and such masters as#nbsp;Artem Fedotov and Arthur Kononov. At#nbsp;that time, I#nbsp;was still studying architecture, while the guys already had years of#nbsp;experience working with large-scale projects (Artem, for example, had experienced the times when 3ds Max was called 3D Studio).

There were no#nbsp;tutorials on#nbsp;YouTube then, and everything had to#nbsp;be#nbsp;learned from books or#nbsp;by#nbsp;trial and error. Stanislav Orekhov was the only one conducting courses.

Those who were involved in#nbsp;architectural visualization up#nbsp;to#nbsp;and including 1998 nostalgically refer to#nbsp;this period as "the era of#nbsp;plenty." The lack of#nbsp;competition allowed one to#nbsp;buy an#nbsp;apartment in#nbsp;Moscow in#nbsp;a#nbsp;short time, and even frankly weak specialists were in#nbsp;high demand.

I#nbsp;mention a#nbsp;thematic example of#nbsp;a#nbsp;company that you all know well, which experienced this prosperous time.

(By#nbsp;the way, we recently talked with the architects of#nbsp;this project.)
2021-09-01 10:00 Guides 3D visualization Architecture