For me, the main sign of#nbsp;stagnation is#nbsp;the dumping that occurs due to#nbsp;the market being oversaturated with specialists. While experienced 3D artists and studios already have a#nbsp;developed client base, newcomers with good portfolios have to#nbsp;compete with them, often having to#nbsp;emphasize a#nbsp;more attractive price as#nbsp;their main selling point. This is#nbsp;neither good nor bad, but with each cycle, the situation increasingly resembles shooting oneself in#nbsp;the foot. Many tender departments of#nbsp;developers take advantage of#nbsp;this, exacerbating the situation with the principle of#nbsp;choosing creative contractors based on "whoever is#nbsp;cheaper, we#nbsp;take them". Kind of#nbsp;like with rebar, I#nbsp;guess.
Living in#nbsp;such an#nbsp;environment is#nbsp;quite fun, and there are only two recipes for normalizing the situation:
Produce a#nbsp;quality product and/or work on#nbsp;volume.