A modeler assembles the geometry of a scene, specifically:
Builds geometry based on drawings, photographs, sketches
Optimizes, checks for errors, and organizes source data (models from clients, purchased models, etc.)
Details the geometry, models, and enriches the scene with common objects (street furniture, lanterns, cars, etc.)
Applies basic material layouts to scene objects
We divide modelers into three categories:
Architectural (buildings + master plans)
Objects (interior and exterior objects and items)
Characters (bionic forms)
A modeler is a constant participant in the architectural visualization workflow. They execute the first stage of production, resulting in a render in white material. The quality of the modeler’s geometry determines the project’s functionality, especially for large-scale tasks.